As long as the movie is on its festival run, i can only show the render and compositing breakdown here that features some shots…..sorry!
As an experimental production approach and a way of supporting our goal of a realistic look for the movie, the tavern set was built as a real miniature by the director Marco Hakenjos and then digitized via Photogrammetry. It is a quite nice production technique as opposed to CG integration into real footage as it gives you all the freedom of a full CG production and frees you from workflows such as camera tracking or rotoscoping.
Some early rendertests of our photogrammetry assets.
Photogrammetry asset next to real CG character.