Features

Solving on GPU using CUDA or on CPU using OpenMP
Position and convex collision constraints
Easy quality / speed balancing thanks to naive repetition based constraint calculation
OOP codebase with solver functionality completely detached from Maya, for easy porting to other apps
OpenGL viewport feedback of solver attributes
Convenience API commands to create and connect constraints

Roadmap

Self-collision would be great….

Github

Check it out on github

Stills