09/2015 – now
Hi,
nice to meet you! My name is Timm and i’m a Software Engineer with a proven track record of designing and implementing digital solutions. I take pride in building quality applications that customers like to use and fellow programmers like to maintain. Wether it’s on the desktop, the web or running in your DCC. Wether it’s Python, Typescript or something else. Based on experience, I may be able to help.
Additionally I have a background working on acclaimed 3D productions as Technical Director (Pipeline, Lighting/Shading, Rigging) which provided me with extensive domain knowledge in CGI.
My main area of expertise
is software solution development across the domains of Desktop, Web and Pipeline.
From Command Line Interfaces to PySide Gui applications. From REST APIs deployed with Docker on the Backend to Angular Frontend Apps in the browser. From orchestrating ETL pipelines to automations running inside DCCs. From authoring meaningful test suites and CI to writing helpful documentation.
I’m an avid Python developer for about 10 years now (professionally for about 7). Since about a year ago i’ve added Typescript to the mix. No matter what language, I strive to write modern, clean, maintainable and idiomatic code, always following the mindset that the next person to maintain it, might well be me.
My personal interests
include improving in the practical craft of software engineering as well as the theoretical foundations of Computer Science. I enjoy applying new techniques, designs, frameworks and libraries in my own smaller or larger projects. I like investing the time to understand new things from usage, to first principles down to their implementation.
I also develop my own node based application in my spare time, which I use to test and tinker with fun little use cases.
Away from keyboard I enjoy football (from its tragedies to its golden moments) as well as long distance running in the forest next door.
Professional Experience
07/2014 – 07/2014
Guest Lecturer
- Rugbybugs Pipeline
- Production Challenges and Solutions
08/2010 – 02/2011
3D Intern
- Sculpting
- Modeling
- Rigging
- Animation
- Texturing
- Scripting
- Tool Development
Education
10/2012 – 05/2015
Diploma (eq. to Masters Degree) in Technical-Direction
09/2008 – 06/2012
B.A. in Animation & Game
06/2004 – 06/2007
Abitur / A Level. Major in English and Computer Science
Awards
VES Award for Outstanding Visual Effects in a Student Project
Rugbybugs
Visual Effects Society / Hollywood
Nomination VES Award for Outstanding Visual Effects in a Student Project
Skål
Visual Effects Society / Hollywood
Publications & Articles
OpenColorIO Nodes for Houdini
Digital Production 2015
Lighting, Shading & Rendering for Rugbybugs
Chaosgroup VRayMag 2014
PoseCritter Tool Breakdown
Rigging Dojo 2013